
Game Developer focused on gameplay systems, design-driven prototyping, and UI/UX implementation in Unity. I specialize in bridging game design and engineering, building and iterating gameplay features directly in-engine to validate mechanics quickly and effectively.
My experience spans both studio and personal projects, with a strong emphasis on gameplay loops, multiplayer systems, and rapid prototyping workflows that support fast iteration and clear design validation.
My main portfolio website is currently under maintenance as I am rebuilding it from the ground up to better reflect my work and development process. In the meantime, I have moved my portfolio projects to Itch.io to ensure continued access.