Plague Runner
A downloadable game for Android
Plague Runner
Plague Runner is a fast-paced endless runner developed in 2020, focusing on gameplay design, rapid decision-making systems, and atmospheric visual direction in a constrained control scheme.
🎮 Overview
- Genre: Endless Runner / Action
- Focus: Gameplay systems, pacing, and visual identity
- Platform: Android
The goal of this project was to explore how far a simple runner framework could be expanded through layered mechanics such as combat interactions, resource collection, and rhythm-based environmental design.
🧠 Design Goals
This game was built around a few core design objectives:
- Maintain a simple input scheme while increasing mechanical depth over time
- Combine runner gameplay + light combat interactions
- Create a strong sense of pacing and rhythm through level segmentation
- Build a recognizable atmospheric identity with minimalistic controls
⚔️ Core Gameplay Systems
-
Movement (Single Input Jump)
The player can only jump to avoid obstacles, reinforcing readability and timing-based gameplay. -
Reactive Combat (Click-based interaction)
Enemies appear on the path and can be eliminated through direct input, rewarding precision and attention. -
Dual Resource System
- Blue runes: environmental pickups requiring screen-side input
- Red runes: earned through enemy interactions
-
Level Segmentation System
Specific tile types define gameplay shifts (combat vs obstacle-heavy segments), helping control pacing and tension.
🌒 Art Direction
The visual direction was designed to support readability while maintaining a strong atmospheric identity.
- Low-poly 3D environment with stylized proportions
- Hand-painted texture style
- Strong directional lighting for gameplay clarity
- Fog and post-processing to reinforce mood and depth
The aesthetic draws inspiration from gothic architecture and Victorian-era design, combined with a stylized “soft horror” tone similar to modern cartoon-like atmospheric games.
🧑💻 My Role
- Game Design (core systems and gameplay loop)
- Programming (mechanics implementation and interaction systems)
- Level structure design and pacing logic
👥 Team
- Sérgio Oliveira Macelani — Game Designer & Lead Programmer
- Helena R. Mansur Pantuzzo — Artist (3D, Textures, Production Support)
📌 Key Takeaways
This project was an exercise in designing depth from simplicity, exploring how limited input systems can still produce engaging gameplay through timing, feedback, and layered mechanics
| Published | 11 days ago |
| Status | Released |
| Platforms | Android |
| Author | Sérgio Macellani |
| Genre | Action |
| Tags | Runner, Singleplayer |
| Content | No generative AI was used |





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